CASE // 02
CASE // 02 · web · 2025
ZUS
- Role / Services
- Hackathon competition
- Deliverables
- Research synthesis · Product design · Interactive prototype
- Location / Year
- Kraków, Poland · 2025
01 // Timeline
02 // Team
03 // Outcome
01 // Challenge
The existing interface is dense and intimidating. During HackYeah we set out to prove that public platforms can feel friendly without compromising on context or accessibility.
02 // Approach
We mapped the most common user journeys, stripped them down to micro-steps, and rebuilt the UI with clear hierarchy, inline validation and contextual hints that keep people oriented while moving through complex forms.
03 // Result
The prototype reduced screen count by 32% and allowed jury members to finish a demo benefit submission in under three minutes. The concept is now used internally as a benchmark for future releases.
DEMO // zus-hackyeah
// CORE TECHNOLOGIES
Vite TypeScript Tailwind CSS React .NET Netlify
NEXT // 03